[1]
Suharso, A. and Muhaimin, M. 2016. Media Belajar Kerangka Manusia 3D Berbasis Magicbook Augmented Reality (AR) (Studi Kasus SMPN 1 Kota Baru). Syntax : Jurnal Informatika. 5, 1 (Jul. 2016), 1–15. DOI:https://doi.org/10.35706/syji.v5i1.697.